Age | Commit message (Collapse) | Author |
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Primary motivation making them easier to find in the code editor.
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general spring cleaning
There are some breaking changes in this commit, see #11455.
Closes #11455
Closes #11549
This fixes a set of bugs (see issue list) and it is also paying some technical debt accumulated over the years. We now build with Staticcheck enabled in the CI build.
The performance should be about the same as before for regular sized Hugo sites, but it should perform and scale much better to larger data sets, as objects that uses lots of memory (e.g. rendered Markdown, big JSON files read into maps with transform.Unmarshal etc.) will now get automatically garbage collected if needed. Performance on partial rebuilds when running the server in fast render mode should be the same, but the change detection should be much more accurate.
A list of the notable new features:
* A new dependency tracker that covers (almost) all of Hugo's API and is used to do fine grained partial rebuilds when running the server.
* A new and simpler tree document store which allows fast lookups and prefix-walking in all dimensions (e.g. language) concurrently.
* You can now configure an upper memory limit allowing for much larger data sets and/or running on lower specced PCs.
We have lifted the "no resources in sub folders" restriction for branch bundles (e.g. sections).
Memory Limit
* Hugos will, by default, set aside a quarter of the total system memory, but you can set this via the OS environment variable HUGO_MEMORYLIMIT (in gigabytes). This is backed by a partitioned LRU cache used throughout Hugo. A cache that gets dynamically resized in low memory situations, allowing Go's Garbage Collector to free the memory.
New Dependency Tracker: Hugo has had a rule based coarse grained approach to server rebuilds that has worked mostly pretty well, but there have been some surprises (e.g. stale content). This is now revamped with a new dependency tracker that can quickly calculate the delta given a changed resource (e.g. a content file, template, JS file etc.). This handles transitive relations, e.g. $page -> js.Build -> JS import, or $page1.Content -> render hook -> site.GetPage -> $page2.Title, or $page1.Content -> shortcode -> partial -> site.RegularPages -> $page2.Content -> shortcode ..., and should also handle changes to aggregated values (e.g. site.Lastmod) effectively.
This covers all of Hugo's API with 2 known exceptions (a list that may not be fully exhaustive):
Changes to files loaded with template func os.ReadFile may not be handled correctly. We recommend loading resources with resources.Get
Changes to Hugo objects (e.g. Page) passed in the template context to lang.Translate may not be detected correctly. We recommend having simple i18n templates without too much data context passed in other than simple types such as strings and numbers.
Note that the cachebuster configuration (when A changes then rebuild B) works well with the above, but we recommend that you revise that configuration, as it in most situations should not be needed. One example where it is still needed is with TailwindCSS and using changes to hugo_stats.json to trigger new CSS rebuilds.
Document Store: Previously, a little simplified, we split the document store (where we store pages and resources) in a tree per language. This worked pretty well, but the structure made some operations harder than they needed to be. We have now restructured it into one Radix tree for all languages. Internally the language is considered to be a dimension of that tree, and the tree can be viewed in all dimensions concurrently. This makes some operations re. language simpler (e.g. finding translations is just a slice range), but the idea is that it should also be relatively inexpensive to add more dimensions if needed (e.g. role).
Fixes #10169
Fixes #10364
Fixes #10482
Fixes #10630
Fixes #10656
Fixes #10694
Fixes #10918
Fixes #11262
Fixes #11439
Fixes #11453
Fixes #11457
Fixes #11466
Fixes #11540
Fixes #11551
Fixes #11556
Fixes #11654
Fixes #11661
Fixes #11663
Fixes #11664
Fixes #11669
Fixes #11671
Fixes #11807
Fixes #11808
Fixes #11809
Fixes #11815
Fixes #11840
Fixes #11853
Fixes #11860
Fixes #11883
Fixes #11904
Fixes #7388
Fixes #7425
Fixes #7436
Fixes #7544
Fixes #7882
Fixes #7960
Fixes #8255
Fixes #8307
Fixes #8863
Fixes #8927
Fixes #9192
Fixes #9324
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Fixes #11390
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Fixes #11124
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Updates #10953
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Primary motivation is documentation, but it will also hopefully simplify the code.
Also,
* Lower case the default output format names; this is in line with the custom ones (map keys) and how
it's treated all the places. This avoids doing `stringds.EqualFold` everywhere.
Closes #10896
Closes #10620
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Fixes "Error: failed to prune cache" on Windows and removes
work around from ec1c97e7e9d62ce5245135e0906fdedf14af0cae.
Follows #10781.
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This applies two related fixes/improvements:
* The --gc now keeps empty `_resources/_gen/images` etc folders, even if empty. This should have been the behaviour
from the start.
* Also, if removal of an empty dir on Windows fails with the "used by another process" error, just ignore it for now.
Fixes #10781
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https://pkg.go.dev/io/ioutil is deprecated since Go 1.16.
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Fixes #10534
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We cannot (also, it doesn't add any value) use that when the `clock` is set,
* To measure time (before that global is set)
* To compare file timestamps re cache eviction
Fixes #9868
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Close #8787
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* Add file context to minifier errors when publishing
* Misc fixes (see issues)
* Allow custom server error template in layouts/server/error.html
To get to this, this commit also cleans up and simplifies the code surrounding errors and files. This also removes the usage of `github.com/pkg/errors`, mostly because of https://github.com/pkg/errors/issues/223 -- but also because most of this is now built-in to Go.
Fixes #9852
Fixes #9857
Fixes #9863
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See #9626
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Fixes #9271
See #9259
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Workaround for https://github.com/golang/go/issues/49366
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Closes #9228
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The main motivation behind this is simplicity and correctnes, but the new small config library is also faster:
```
BenchmarkDefaultConfigProvider/Viper-16 252418 4546 ns/op 2720 B/op 30 allocs/op
BenchmarkDefaultConfigProvider/Custom-16 450756 2651 ns/op 1008 B/op 6 allocs/op
```
Fixes #8633
Fixes #8618
Fixes #8630
Updates #8591
Closes #6680
Closes #5192
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See https://github.com/mvdan/gofumpt
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Fixes #7647
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See #6907
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Also allow timeout to be set as a duration string, e.g. `30s`.
Fixes #6501
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Fixes #6401
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Fixes #6326
Fixes #5745
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Fixes #6131
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I need to revisit this.
This reverts commit da4c4a7789d403af3f4f4fdd5dfd3327535e4050.
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Fixes #6113
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This is in line with how it behaved before, but it was lifted a little for the project mount for Hugo Modules,
but that could create hard-to-detect loops.
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This commit implements Hugo Modules.
This is a broad subject, but some keywords include:
* A new `module` configuration section where you can import almost anything. You can configure both your own file mounts nd the file mounts of the modules you import. This is the new recommended way of configuring what you earlier put in `configDir`, `staticDir` etc. And it also allows you to mount folders in non-Hugo-projects, e.g. the `SCSS` folder in the Bootstrap GitHub project.
* A module consists of a set of mounts to the standard 7 component types in Hugo: `static`, `content`, `layouts`, `data`, `assets`, `i18n`, and `archetypes`. Yes, Theme Components can now include content, which should be very useful, especially in bigger multilingual projects.
* Modules not in your local file cache will be downloaded automatically and even "hot replaced" while the server is running.
* Hugo Modules supports and encourages semver versioned modules, and uses the minimal version selection algorithm to resolve versions.
* A new set of CLI commands are provided to manage all of this: `hugo mod init`, `hugo mod get`, `hugo mod graph`, `hugo mod tidy`, and `hugo mod vendor`.
All of the above is backed by Go Modules.
Fixes #5973
Fixes #5996
Fixes #6010
Fixes #5911
Fixes #5940
Fixes #6074
Fixes #6082
Fixes #6092
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See #5497
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See #5497
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In the newly consolidated file cache implementation, we forgot that we also look in the theme(s) for assets (SCSS transformations etc.), which is not good for Netlify and the demo sites.
Fixes #5460
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This allows for "cache per Hugo project", making `hugo --gc` work as expected, even if you have several Hugo projects running on the same PC.
See #5439
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Fixes #5439
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This is just a safe guard to make sure we don't evict/remove files that do not belong to the cache.
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Fixes #5438
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This commits reworks how file caching is performed in Hugo. Now there is only one way, and it can be configured.
This is the default configuration:
```toml
[caches]
[caches.getjson]
dir = ":cacheDir"
maxAge = -1
[caches.getcsv]
dir = ":cacheDir"
maxAge = -1
[caches.images]
dir = ":resourceDir/_gen"
maxAge = -1
[caches.assets]
dir = ":resourceDir/_gen"
maxAge = -1
```
You can override any of these cache setting in your own `config.toml`.
The placeholders explained:
`:cacheDir`: This is the value of the `cacheDir` config option if set (can also be set via OS env variable `HUGO_CACHEDIR`). It will fall back to `/opt/build/cache/hugo_cache/` on Netlify, or a `hugo_cache` directory below the OS temp dir for the others.
`:resourceDir`: This is the value of the `resourceDir` config option.
`maxAge` is the time in seconds before a cache entry will be evicted, -1 means forever and 0 effectively turns that particular cache off.
This means that if you run your builds on Netlify, all caches configured with `:cacheDir` will be saved and restored on the next build. For other CI vendors, please read their documentation. For an CircleCI example, see https://github.com/bep/hugo-sass-test/blob/6c3960a8f4b90e8938228688bc49bdcdd6b2d99e/.circleci/config.yml
Fixes #5404
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