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-rw-r--r--common/maps/scratch.go162
1 files changed, 162 insertions, 0 deletions
diff --git a/common/maps/scratch.go b/common/maps/scratch.go
new file mode 100644
index 000000000..7a3cd3748
--- /dev/null
+++ b/common/maps/scratch.go
@@ -0,0 +1,162 @@
+// Copyright 2019 The Hugo Authors. All rights reserved.
+//
+// Licensed under the Apache License, Version 2.0 (the "License");
+// you may not use this file except in compliance with the License.
+// You may obtain a copy of the License at
+// http://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+
+package maps
+
+import (
+ "reflect"
+ "sort"
+ "sync"
+
+ "github.com/gohugoio/hugo/common/collections"
+ "github.com/gohugoio/hugo/common/math"
+)
+
+// Scratch is a writable context used for stateful operations in Page/Node rendering.
+type Scratch struct {
+ values map[string]interface{}
+ mu sync.RWMutex
+}
+
+// Scratcher provides a scratching service.
+type Scratcher interface {
+ Scratch() *Scratch
+}
+
+type scratcher struct {
+ s *Scratch
+}
+
+func (s scratcher) Scratch() *Scratch {
+ return s.s
+}
+
+// NewScratcher creates a new Scratcher.
+func NewScratcher() Scratcher {
+ return scratcher{s: NewScratch()}
+}
+
+// Add will, for single values, add (using the + operator) the addend to the existing addend (if found).
+// Supports numeric values and strings.
+//
+// If the first add for a key is an array or slice, then the next value(s) will be appended.
+func (c *Scratch) Add(key string, newAddend interface{}) (string, error) {
+
+ var newVal interface{}
+ c.mu.RLock()
+ existingAddend, found := c.values[key]
+ c.mu.RUnlock()
+ if found {
+ var err error
+
+ addendV := reflect.TypeOf(existingAddend)
+
+ if addendV.Kind() == reflect.Slice || addendV.Kind() == reflect.Array {
+ newVal, err = collections.Append(existingAddend, newAddend)
+ if err != nil {
+ return "", err
+ }
+ } else {
+ newVal, err = math.DoArithmetic(existingAddend, newAddend, '+')
+ if err != nil {
+ return "", err
+ }
+ }
+ } else {
+ newVal = newAddend
+ }
+ c.mu.Lock()
+ c.values[key] = newVal
+ c.mu.Unlock()
+ return "", nil // have to return something to make it work with the Go templates
+}
+
+// Set stores a value with the given key in the Node context.
+// This value can later be retrieved with Get.
+func (c *Scratch) Set(key string, value interface{}) string {
+ c.mu.Lock()
+ c.values[key] = value
+ c.mu.Unlock()
+ return ""
+}
+
+// Delete deletes the given key.
+func (c *Scratch) Delete(key string) string {
+ c.mu.Lock()
+ delete(c.values, key)
+ c.mu.Unlock()
+ return ""
+}
+
+// Get returns a value previously set by Add or Set.
+func (c *Scratch) Get(key string) interface{} {
+ c.mu.RLock()
+ val := c.values[key]
+ c.mu.RUnlock()
+
+ return val
+}
+
+// Values returns the raw backing map. Note that you should just use
+// this method on the locally scoped Scratch instances you obtain via newScratch, not
+// .Page.Scratch etc., as that will lead to concurrency issues.
+func (c *Scratch) Values() map[string]interface{} {
+ c.mu.RLock()
+ defer c.mu.RUnlock()
+ return c.values
+}
+
+// SetInMap stores a value to a map with the given key in the Node context.
+// This map can later be retrieved with GetSortedMapValues.
+func (c *Scratch) SetInMap(key string, mapKey string, value interface{}) string {
+ c.mu.Lock()
+ _, found := c.values[key]
+ if !found {
+ c.values[key] = make(map[string]interface{})
+ }
+
+ c.values[key].(map[string]interface{})[mapKey] = value
+ c.mu.Unlock()
+ return ""
+}
+
+// GetSortedMapValues returns a sorted map previously filled with SetInMap.
+func (c *Scratch) GetSortedMapValues(key string) interface{} {
+ c.mu.RLock()
+
+ if c.values[key] == nil {
+ c.mu.RUnlock()
+ return nil
+ }
+
+ unsortedMap := c.values[key].(map[string]interface{})
+ c.mu.RUnlock()
+ var keys []string
+ for mapKey := range unsortedMap {
+ keys = append(keys, mapKey)
+ }
+
+ sort.Strings(keys)
+
+ sortedArray := make([]interface{}, len(unsortedMap))
+ for i, mapKey := range keys {
+ sortedArray[i] = unsortedMap[mapKey]
+ }
+
+ return sortedArray
+}
+
+// NewScratch returns a new instance of Scratch.
+func NewScratch() *Scratch {
+ return &Scratch{values: make(map[string]interface{})}
+}