diff options
author | Steve Francia <steve.francia@gmail.com> | 2015-11-20 10:13:03 -0500 |
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committer | Steve Francia <steve.francia@gmail.com> | 2015-11-20 10:14:24 -0500 |
commit | 97d068958048daf65d84b2a8357f6f6fa3b207d1 (patch) | |
tree | 9591c39a62254a1ba11bbe1ef4b3546f10c36972 /commands | |
parent | 35abd179e2e9d2dc25706e1922f4084bbad92533 (diff) |
Hugo server watch by default
Diffstat (limited to 'commands')
-rw-r--r-- | commands/server.go | 8 |
1 files changed, 5 insertions, 3 deletions
diff --git a/commands/server.go b/commands/server.go index 7c0ef78dd..c69c669cd 100644 --- a/commands/server.go +++ b/commands/server.go @@ -53,8 +53,10 @@ and use a more full featured server such as Nginx or Caddy. 'hugo server' will avoid writing the rendered and served content to disk, preferring to store it in memory. -Often server is paired with '--watch' which Hugo will look for changes to the source and -continously rebuild and serve the website.`, +By default hugo will also watch your files for any changes you make and +automatically rebuild the site. It will then live reload any open browser pages +and push the latest content to them. As most hugo sites are built in a fraction +of a second you will be able to save and see your changes nearly instantly.`, //Run: server, } @@ -81,7 +83,7 @@ func (f noDirFile) Readdir(count int) ([]os.FileInfo, error) { func init() { serverCmd.Flags().IntVarP(&serverPort, "port", "p", 1313, "port on which the server will listen") serverCmd.Flags().StringVarP(&serverInterface, "bind", "", "127.0.0.1", "interface to which the server will bind") - serverCmd.Flags().BoolVarP(&serverWatch, "watch", "w", false, "watch filesystem for changes and recreate as needed") + serverCmd.Flags().BoolVarP(&serverWatch, "watch", "w", true, "watch filesystem for changes and recreate as needed") serverCmd.Flags().BoolVarP(&serverAppend, "appendPort", "", true, "append port to baseurl") serverCmd.Flags().BoolVar(&disableLiveReload, "disableLiveReload", false, "watch without enabling live browser reload on rebuild") serverCmd.Flags().BoolVar(&renderToDisk, "renderToDisk", false, "render to Destination path (default is render to memory & serve from there)") |