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/*
htop - Vector.c
(C) 2004-2011 Hisham H. Muhammad
Released under the GNU GPL, see the COPYING file
in the source distribution for its full text.
*/
#include "Vector.h"
#include <assert.h>
#include <stdlib.h>
#include <string.h>
#include <stdbool.h>
/*{
#include "Object.h"
#define swap(a_,x_,y_) do{ void* tmp_ = a_[x_]; a_[x_] = a_[y_]; a_[y_] = tmp_; }while(0)
#ifndef DEFAULT_SIZE
#define DEFAULT_SIZE -1
#endif
typedef struct Vector_ {
Object **array;
ObjectClass* type;
int arraySize;
int growthRate;
int items;
bool owner;
} Vector;
}*/
Vector* Vector_new(ObjectClass* type, bool owner, int size) {
Vector* this;
if (size == DEFAULT_SIZE)
size = 10;
this = xMalloc(sizeof(Vector));
this->growthRate = size;
this->array = (Object**) xCalloc(size, sizeof(Object*));
this->arraySize = size;
this->items = 0;
this->type = type;
this->owner = owner;
return this;
}
void Vector_delete(Vector* this) {
if (this->owner) {
for (int i = 0; i < this->items; i++)
if (this->array[i])
Object_delete(this->array[i]);
}
free(this->array);
free(this);
}
#ifdef DEBUG
static inline bool Vector_isConsistent(Vector* this) {
assert(this->items <= this->arraySize);
if (this->owner) {
for (int i = 0; i < this->items; i++)
if (this->array[i] && !Object_isA(this->array[i], this->type))
return false;
return true;
} else {
return true;
}
}
int Vector_count(Vector* this) {
int items = 0;
for (int i = 0; i < this->items; i++) {
if (this->array[i])
items++;
}
assert(items == this->items);
return items;
}
#endif
void Vector_prune(Vector* this) {
assert(Vector_isConsistent(this));
if (this->owner) {
for (int i = 0; i < this->items; i++)
if (this->array[i]) {
Object_delete(this->array[i]);
//this->array[i] = NULL;
}
}
this->items = 0;
}
static int comparisons = 0;
static int partition(Object** array, int left, int right, int pivotIndex, Object_Compare compare) {
void* pivotValue = array[pivotIndex];
swap(array, pivotIndex, right);
int storeIndex = left;
for (int i = left; i < right; i++) {
comparisons++;
if (compare(array[i], pivotValue) <= 0) {
swap(array, i, storeIndex);
storeIndex++;
}
}
swap(array, storeIndex, right);
return storeIndex;
}
static void quickSort(Object** array, int left, int right, Object_Compare compare) {
if (left >= right)
return;
int pivotIndex = (left+right) / 2;
int pivotNewIndex = partition(array, left, right, pivotIndex, compare);
quickSort(array, left, pivotNewIndex - 1, compare);
quickSort(array, pivotNewIndex + 1, right, compare);
}
// If I were to use only one sorting algorithm for both cases, it would probably be this one:
/*
static void combSort(Object** array, int left, int right, Object_Compare compare) {
int gap = right - left;
bool swapped = true;
while ((gap > 1) || swapped) {
if (gap > 1) {
gap = (int)((double)gap / 1.247330950103979);
}
swapped = false;
for (int i = left; gap + i <= right; i++) {
comparisons++;
if (compare(array[i], array[i+gap]) > 0) {
swap(array, i, i+gap);
swapped = true;
}
}
}
}
*/
static void insertionSort(Object** array, int left, int right, Object_Compare compare) {
for (int i = left+1; i <= right; i++) {
void* t = array[i];
int j = i - 1;
while (j >= left) {
comparisons++;
if (compare(array[j], t) <= 0)
break;
array[j+1] = array[j];
j--;
}
array[j+1] = t;
}
}
void Vector_quickSort(Vector* this) {
assert(this->type->compare);
assert(Vector_isConsistent(this));
quickSort(this->array, 0, this->items - 1, this->type->compare);
assert(Vector_isConsistent(this));
}
void Vector_insertionSort(Vector* this) {
assert(this->type->compare);
assert(Vector_isConsistent(this));
insertionSort(this->array, 0, this->items - 1, this->type->compare);
assert(Vector_isConsistent(this));
}
static void Vector_checkArraySize(Vector* this) {
assert(Vector_isConsistent(this));
if (this->items >= this->arraySize) {
//int i;
//i = this->arraySize;
this->arraySize = this->items + this->growthRate;
this->array = (Object**) xRealloc(this->array, sizeof(Object*) * this->arraySize);
//for (; i < this->arraySize; i++)
// this->array[i] = NULL;
}
assert(Vector_isConsistent(this));
}
void Vector_insert(Vector* this, int idx, void* data_) {
Object* data = data_;
assert(idx >= 0);
assert(Object_isA(data, this->type));
assert(Vector_isConsistent(this));
if (idx > this->items) {
idx = this->items;
}
Vector_checkArraySize(this);
//assert(this->array[this->items] == NULL);
for (int i = this->items; i > idx; i--) {
this->array[i] = this->array[i-1];
}
this->array[idx] = data;
this->items++;
assert(Vector_isConsistent(this));
}
Object* Vector_take(Vector* this, int idx) {
assert(idx >= 0 && idx < this->items);
assert(Vector_isConsistent(this));
Object* removed = this->array[idx];
//assert (removed != NULL);
this->items--;
for (int i = idx; i < this->items; i++)
this->array[i] = this->array[i+1];
//this->array[this->items] = NULL;
assert(Vector_isConsistent(this));
return removed;
}
Object* Vector_remove(Vector* this, int idx) {
Object* removed = Vector_take(this, idx);
if (this->owner) {
Object_delete(removed);
return NULL;
} else
return removed;
}
void Vector_moveUp(Vector* this, int idx) {
assert(idx >= 0 && idx < this->items);
assert(Vector_isConsistent(this));
if (idx == 0)
return;
Object* temp = this->array[idx];
this->array[idx] = this->array[idx - 1];
this->array[idx - 1] = temp;
}
void Vector_moveDown(Vector* this, int idx) {
assert(idx >= 0 && idx < this->items);
assert(Vector_isConsistent(this));
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