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authorDave Kerr <dwmkerr@gmail.com>2018-10-05 14:22:00 +0800
committerDave Kerr <dwmkerr@gmail.com>2018-10-05 14:22:00 +0800
commita07629e2943ab145c39325f479706a460f48a737 (patch)
tree4391a57efb9a32c751330db1d148b1c53a19c11b
parent55eae9ada099bcf4a8da3efcfaea0087c4c95b14 (diff)
docs: noted that we are explaining laws, not advocating for their usage
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Laws, Theories, Patterns and Ideas that all developers should know about!
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<!-- vim-markdown-toc GFM -->
* [Introduction](#introduction)
@@ -22,6 +21,8 @@ There are lots of laws which people discuss when talking about development. This
I have tried to use a star rating for how 'important' a law is. The more stars, the more likely you are to hear the law referred to, and therefore the more potentially useful it is to know about it. Of course this is highly subjective, I am open to other suggestions.
+❗: This repo contains an explanation of some laws, principles and patterns, but does not _advocate_ for any of them. Whether they should be applied will always be a matter of debate, and greatly dependent on what you are working on.
+
## The Laws
And here we go!