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authorJulio Lozovei <jlozovei@gmail.com>2019-06-13 15:17:43 -0300
committerJulio Lozovei <jlozovei@gmail.com>2019-06-13 15:17:43 -0300
commitad027689c471febe25fa49f0ed3139c347fa0041 (patch)
treebc89bd9644bcf1965c8fe08bcd38ab3ba4f0779f
parent2b9996292f5757bb7b3a78bfa7d0447ce1b12329 (diff)
add murphy's law
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@@ -24,6 +24,7 @@ Laws, Theories, Principles and Patterns that developers will find useful.
* [The Unix Philosophy](#the-unix-philosophy)
* [The Spotify Model](#the-spotify-model)
* [Wadler's Law](#wadlers-law)
+ * [Murphy's Law](#murphys-law)
* [Principles](#principles)
* [The Robustness Principle (Postel's Law)](#the-robustness-principle-postels-law)
* [SOLID](#solid)
@@ -279,6 +280,17 @@ See also:
- [The Law of Triviality](#the-law-of-triviality)
+### Murphy's Law
+
+[Murphy's Law on Wikipedia](https://en.wikipedia.org/wiki/Murphy%27s_law)
+
+> Anything that can go wrong will go wrong.
+
+Related to [Edward A. Murphy, Jr](https://en.wikipedia.org/wiki/Edward_A._Murphy_Jr.), the _Murphy's Law_ states that if a thing can go wrong, it'll go wrong.
+
+Even though it's a funny joke among developers, sometimes things go crazy when developing, testing or even when in production.
+
+
## Principles
Principles are generally more likely to be guidelines relating to design.