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author | Julio Lozovei <jlozovei@gmail.com> | 2019-06-13 15:17:43 -0300 |
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committer | Julio Lozovei <jlozovei@gmail.com> | 2019-06-13 15:17:43 -0300 |
commit | ad027689c471febe25fa49f0ed3139c347fa0041 (patch) | |
tree | bc89bd9644bcf1965c8fe08bcd38ab3ba4f0779f | |
parent | 2b9996292f5757bb7b3a78bfa7d0447ce1b12329 (diff) |
add murphy's law
-rw-r--r-- | README.md | 12 |
1 files changed, 12 insertions, 0 deletions
@@ -24,6 +24,7 @@ Laws, Theories, Principles and Patterns that developers will find useful. * [The Unix Philosophy](#the-unix-philosophy) * [The Spotify Model](#the-spotify-model) * [Wadler's Law](#wadlers-law) + * [Murphy's Law](#murphys-law) * [Principles](#principles) * [The Robustness Principle (Postel's Law)](#the-robustness-principle-postels-law) * [SOLID](#solid) @@ -279,6 +280,17 @@ See also: - [The Law of Triviality](#the-law-of-triviality) +### Murphy's Law + +[Murphy's Law on Wikipedia](https://en.wikipedia.org/wiki/Murphy%27s_law) + +> Anything that can go wrong will go wrong. + +Related to [Edward A. Murphy, Jr](https://en.wikipedia.org/wiki/Edward_A._Murphy_Jr.), the _Murphy's Law_ states that if a thing can go wrong, it'll go wrong. + +Even though it's a funny joke among developers, sometimes things go crazy when developing, testing or even when in production. + + ## Principles Principles are generally more likely to be guidelines relating to design. |