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authorSean E. Russell <ser@ser1.net>2020-02-23 08:13:43 -0600
committerSean E. Russell <ser@ser1.net>2020-02-23 08:16:02 -0600
commit39dc97b37f710092e1db042b37dd5f9847997336 (patch)
treedec1d7a1b034166b6ce66be7bd0c6b296ba62349 /layout/layout.go
parent9cc6cab6416798eb061b0c3ebafd4b6d47470a52 (diff)
Documentation clean-up.
Diffstat (limited to 'layout/layout.go')
-rw-r--r--layout/layout.go1
1 files changed, 1 insertions, 0 deletions
diff --git a/layout/layout.go b/layout/layout.go
index 3214b97..1dbcaa4 100644
--- a/layout/layout.go
+++ b/layout/layout.go
@@ -236,6 +236,7 @@ func countMaxHeight(rs [][]widgetRule) int {
// deepFindProc looks in the UI widget tree for the ProcWidget,
// and returns it if found or nil if not.
func deepFindProc(gs interface{}) *widgets.ProcWidget {
+ // FIXME: `procs` layout isn't passing down keystrokes
// Recursive function #1. Recursion is OK here because the number
// of UI elements, even in a very complex UI, is going to be
// relatively small.