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use std::cell::RefCell;
use std::rc::Rc;

use glib;
use gtk;
use gtk::prelude::*;

use crate::nvim_bridge::CompletionItem;
use crate::ui::color::Color;
use crate::ui::popupmenu::CompletionItemWidgetWrap;

struct State {
    items: Vec<CompletionItemWidgetWrap>,
    items_to_load: Vec<CompletionItem>,
    show_kind: bool,

    source_id: Option<glib::SourceId>,

    /// Once we're loaded some (or all) data, this closure gets called if
    /// one exists. The first value in the tuple can is indication on the
    /// number of items needed before calling the closure.
    once_loaded:
        Option<(Option<i32>, Box<dyn Fn(&Vec<CompletionItemWidgetWrap>)>)>,

    list: gtk::ListBox,
    css_provider: gtk::CssProvider,
}

impl State {
    fn clear(&mut self) {
        if let Some(source_id) = self.source_id.take() {
            glib::source::source_remove(source_id);
        }

        while let Some(item) = self.items.pop() {
            item.row.destroy();
        }
    }

    fn new(list: gtk::ListBox, css_provider: gtk::CssProvider) -> Self {
        State {
            items: vec![],
            items_to_load: vec![],
            once_loaded: None,
            source_id: None,
            list,
            css_provider,
            show_kind: false,
        }
    }
}

pub struct LazyLoader {
    state: Rc<RefCell<State>>,
}

impl LazyLoader {
    pub fn new(list: gtk::ListBox, css_provider: gtk::CssProvider) -> Self {
        Self {
            state: Rc::new(RefCell::new(State::new(list, css_provider))),
        }
    }

    pub fn get_show_kind(&self) -> bool {
        self.state.borrow().show_kind
    }

    pub fn set_items(
        &mut self,
        items: Vec<CompletionItem>,
        icon_fg: Color,
        size: f64,
        show_menu: bool,
    ) {
        let mut state = self.state.borrow_mut();
        state.clear();

        state.show_kind = items.iter().any(|item| !item.kind.is_unknown());
        state.items_to_load = items;

        let state_ref = self.state.clone();
        let source_id = gtk::idle_add(move || {
            let mut state = state_ref.borrow_mut();

            // Load the rows in patches so we avoid renders of "half height"
            // completion menus.
            for _ in 0..40 {
                if state.items_to_load.len() == 0 {
                    state.source_id = None;

                    if let Some((_, cb)) = state.once_loaded.take() {
                        cb(&state.items);
                    }

                    return Continue(false);
                }

                let item = state.items_to_load.remove(0);
                let widget = CompletionItemWidgetWrap::create(
                    item,
                    state.show_kind,
                    show_menu,
                    &state.css_provider,
                    &icon_fg,
                    size,
                );
                state.list.add(&widget.row);
                widget.row.show_all();
                state.items.push(widget);
            }

            // Check if we have a eager closure to be called.
            if let Some((i, cb)) = state.once_loaded.take() {
                if let Some(i) = i {
                    if state.items.len() >= i as usize {
                        cb(&state.items);
                    } else {
                        // Not ready yet, put the items back.
                        state.once_loaded = Some((Some(i), cb));
                    }
                } else {
                    // Not ready yet, put the items back.
                    state.once_loaded = Some((i, cb));
                }
            }

            Continue(true)
        });

        state.source_id = Some(source_id);

        state.list.show_all();
    }

    /// Calls `f` once `i` mount if items (or all items) are loaded.
    /// Only one callback can exists at a time (e.g. when we are loading
    /// items). If all items are already loaded, `f` is called immediately.
    pub fn once_loaded<F>(&mut self, i: Option<i32>, f: F)
    where
        F: Fn(&Vec<CompletionItemWidgetWrap>) + 'static,
    {
        let mut state = self.state.borrow_mut();
        if state.source_id.is_some() {
            state.once_loaded = Some((i, Box::new(f)));
        } else {
            f(&state.items);
        }
    }
}