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use gdk;
use crate::ui::color::Color;
#[derive(Default)]
struct Animation {
start: (f64, f64),
end: (f64, f64),
start_time: i64,
end_time: i64,
}
#[derive(Default)]
pub struct Cursor {
/// Position, (row, col).
pub pos: (f64, f64),
got_first_goto: bool,
animation: Animation,
/// Alpha color. Used to make the cursor blink.
pub alpha: f64,
/// The duration of the blink.
pub blink_on: u64,
/// Width of the cursor.
pub cell_percentage: f64,
/// Color of the cursor.
pub color: Color,
}
impl Cursor {
pub fn goto(&mut self, row: f64, col: f64, clock: &gdk::FrameClock) {
if !self.got_first_goto {
self.pos = (row, col);
self.got_first_goto = true;
}
let now = clock.get_frame_time();
let duration = 200;
self.animation = Animation {
start: self.pos,
end: (row, col),
start_time: now,
end_time: now + 1000 * duration,
};
}
pub fn tick(&mut self, clock: &gdk::FrameClock) {
self.blink();
self.animate_position(clock);
}
fn blink(&mut self) {
// If we dont need to blink, return.
if self.blink_on == 0 {
return;
}
// Assuming a 60hz framerate
self.alpha += 100.0 / (6.0 * self.blink_on as f64);
if self.alpha > 2.0 {
self.alpha = 0.0;
}
}
fn animate_position(&mut self, clock: &gdk::FrameClock) {
let now = clock.get_frame_time();
if now < self.animation.end_time && self.pos != self.animation.end {
let mut t = (now - self.animation.start_time) as f64
/ (self.animation.end_time - self.animation.start_time) as f64;
t = ease_out_cubic(t);
self.pos.0 = self.animation.start.0
+ t * (self.animation.end.0 - self.animation.start.0);
self.pos.1 = self.animation.start.1
+ t * (self.animation.end.1 - self.animation.start.1);
} else if self.pos != self.animation.end {
self.pos = self.animation.end;
}
}
}
/// From clutter-easing.c, based on Robert Penner's
/// infamous easing equations, MIT license.
fn ease_out_cubic(t: f64) -> f64 {
let p = t - 1f64;
return p * p * p + 1f64;
}
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