package ui import ( "fmt" "github.com/jroimartin/gocui" ) type StatusView struct { Name string gui *gocui.Gui view *gocui.View } func NewStatusView(name string, gui *gocui.Gui) (statusview *StatusView) { statusview = new(StatusView) // populate main fields statusview.Name = name statusview.gui = gui return statusview } func (view *StatusView) Setup(v *gocui.View) error { // set view options view.view = v view.view.Frame = false view.view.BgColor = gocui.ColorDefault + gocui.AttrReverse // set keybindings // if err := view.gui.SetKeybinding(view.Name, gocui.KeyArrowDown, gocui.ModNone, func(*gocui.Gui, *gocui.View) error { return view.CursorDown() }); err != nil { // return err // } // if err := view.gui.SetKeybinding(view.Name, gocui.KeyArrowUp, gocui.ModNone, func(*gocui.Gui, *gocui.View) error { return view.CursorUp() }); err != nil { // return err // } view.Render() return nil } func (view *StatusView) Render() error { view.gui.Update(func(g *gocui.Gui) error { view.view.Clear() fmt.Fprintln(view.view, "[Ctrl+C]: Quit [Ctrl+Space]: Switch View | [Space]: Toggle dir collapse [A]: Added files [R]: Removed files [M]: Modified files [U]: Unmodified files") return nil }) // todo: blerg return nil }