use std::env; use config::{Config, File, Environment}; #[derive(Debug, Deserialize)] struct Database { url: String, } #[derive(Debug, Deserialize)] struct Sparkpost { key: String, token: String, url: String, version: u8, } #[derive(Debug, Deserialize)] struct Twitter { consumer_token: String, consumer_secret: String, } #[derive(Debug, Deserialize)] struct Braintree { merchant_id: String, public_key: String, private_key: String, } #[derive(Debug, Deserialize)] pub struct Settings { debug: bool, database: Database, sparkpost: Sparkpost, twitter: Twitter, braintree: Braintree, } impl Settings { pub fn new() -> Self { let mut s = Config::new(); // Start off by merging in the "default" configuration file s.merge(File::with_name("config/default")).unwrap(); // Add in the current environment file // Default to 'development' env // Note that this file is _optional_ let env = env::var("RUN_MODE").unwrap_or("development".into()); s.merge(File::with_name(&format!("config/{}", env)).required(false)).unwrap(); // Add in a local configuration file // This file shouldn't be checked in to git s.merge(File::with_name("config/local").required(false)).unwrap(); // Add in settings from the environment (with a prefix of APP) // Eg.. `APP_DEBUG=1 ./target/app` would set the `debug` key s.merge(Environment::with_prefix("app")).unwrap(); // You may also programmatically change settings s.set("database.url", "postgres://").unwrap(); // Now that we're done, let's access our configuration println!("debug: {:?}", s.get_bool("debug")); println!("database: {:?}", s.get::("database.url")); // You can deserialize (and thus freeze) the entire configuration as s.deserialize().unwrap() } }