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use crate::{
app::AppConfig,
canvas::Painter,
data_conversion::ConvertedData,
tuine::{
Bounds, DrawContext, LayoutNode, SimpleTable, Size, StateContext, Status, TmpComponent,
BuildContext,
},
};
use super::{simple_table, AppWidget};
/// A [`DiskTable`] is a table displaying temperature data.
///
/// It wraps a [`SimpleTable`], with set columns and manages extracting data and styling.
pub struct DiskTable<Message> {
inner: SimpleTable<Message>,
}
impl<Message> DiskTable<Message> {}
impl<Message> AppWidget for DiskTable<Message> {
fn build(
ctx: &mut BuildContext<'_>, painter: &Painter, config: &AppConfig,
data: &mut ConvertedData<'_>,
) -> Self {
let style = simple_table::StyleSheet {
text: painter.colours.text_style,
selected_text: painter.colours.currently_selected_text_style,
table_header: painter.colours.table_header_style,
border: painter.colours.border_style,
};
let rows = data.disk_table();
Self {
inner: SimpleTable::build(
ctx,
style,
vec!["Disk", "Mount", "Used", "Free", "Total", "R/s", "W/s"],
rows,
0,
),
}
}
}
impl<Message> TmpComponent<Message> for DiskTable<Message> {
fn draw<Backend>(
&mut self, state_ctx: &mut StateContext<'_>, draw_ctx: &DrawContext<'_>,
frame: &mut tui::Frame<'_, Backend>,
) where
Backend: tui::backend::Backend,
{
self.inner.draw(state_ctx, draw_ctx, frame);
}
fn on_event(
&mut self, state_ctx: &mut StateContext<'_>, draw_ctx: &DrawContext<'_>,
event: crate::tuine::Event, messages: &mut Vec<Message>,
) -> Status {
self.inner.on_event(state_ctx, draw_ctx, event, messages)
}
fn layout(&self, bounds: Bounds, node: &mut LayoutNode) -> Size {
self.inner.layout(bounds, node)
}
}
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