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//! State code is heavily inspired by crochet's work - see
//! [here](https://github.com/raphlinus/crochet/blob/master/src/state.rs) for the original.
use std::any::Any;
/// A trait that any sort of [`Component`](crate::tuice::Component) state should implement.
pub trait State {
fn as_any(&self) -> &dyn Any;
fn are_equal(&self, other: &dyn State) -> bool;
}
impl<S: PartialEq + 'static> State for S {
fn as_any(&self) -> &dyn Any {
self
}
fn are_equal(&self, other: &dyn State) -> bool {
other
.as_any()
.downcast_ref()
.map(|other| self == other)
.unwrap_or(false)
}
}
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