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|
use tui::{
backend::Backend,
layout::{Alignment, Rect},
terminal::Frame,
text::{Span, Spans, Text},
widgets::{Block, Borders, Paragraph, Wrap},
};
use crate::{app::App, canvas::Painter};
const DD_BASE: &str = " Confirm Kill Process ── Esc to close ";
const DD_ERROR_BASE: &str = " Error ── Esc to close ";
pub trait KillDialog {
fn get_dd_spans(&self, app_state: &App) -> Option<Text<'_>>;
fn draw_dd_dialog<B: Backend>(
&self, f: &mut Frame<'_, B>, dd_text: Option<Text<'_>>, app_state: &App, draw_loc: Rect,
) -> bool;
}
impl KillDialog for Painter {
fn get_dd_spans(&self, app_state: &App) -> Option<Text<'_>> {
if let Some(dd_err) = &app_state.dd_err {
return Some(Text::from(Spans::from(format!(
"\nFailure to properly kill the process - {}",
dd_err
))));
} else if let Some(to_kill_processes) = app_state.get_to_delete_processes() {
if let Some(first_pid) = to_kill_processes.1.first() {
return Some(Text::from(vec![
Spans::from(vec![]),
Spans::from(vec![
if app_state.is_grouped(app_state.current_widget.widget_id) {
if to_kill_processes.1.len() != 1 {
Span::from(format!(
"\nKill {} processes with the name \"{}\"?",
to_kill_processes.1.len(),
to_kill_processes.0
))
} else {
Span::from(format!(
"\nKill 1 process with the name \"{}\"?",
to_kill_processes.0
))
}
} else {
Span::from(format!(
"\nKill process \"{}\" with PID {}?",
to_kill_processes.0, first_pid
))
},
]),
Spans::from(vec![]),
Spans::from(vec![
if app_state.delete_dialog_state.is_on_yes {
Span::styled("Yes", self.colours.currently_selected_text_style)
} else {
Span::from("Yes")
},
Span::from(" "),
if app_state.delete_dialog_state.is_on_yes {
Span::from("No")
} else {
Span::styled("No", self.colours.currently_selected_text_style)
},
]),
Spans::from(vec![]),
]));
}
}
None
}
fn draw_dd_dialog<B: Backend>(
&self, f: &mut Frame<'_, B>, dd_text: Option<Text<'_>>, app_state: &App, draw_loc: Rect,
) -> bool {
if let Some(dd_text) = dd_text {
let dd_title = if app_state.dd_err.is_some() {
Span::styled(
format!(
" Error ─{}─ Esc to close ",
"─".repeat(
usize::from(draw_loc.width)
.saturating_sub(DD_ERROR_BASE.chars().count() + 2)
)
),
self.colours.border_style,
)
} else {
Span::styled(
format!(
" Confirm Kill Process ─{}─ Esc to close ",
"─".repeat(
usize::from(draw_loc.width).saturating_sub(DD_BASE.chars().count() + 2)
)
),
self.colours.border_style,
)
};
f.render_widget(
Paragraph::new(dd_text)
.block(
Block::default()
.title(dd_title)
.style(self.colours.border_style)
.borders(Borders::ALL)
.border_style(self.colours.border_style),
)
.style(self.colours.text_style)
.alignment(Alignment::Center)
.wrap(Wrap { trim: true }),
draw_loc,
);
if app_state.dd_err.is_some() {
return app_state.delete_dialog_state.is_showing_dd;
} else {
return true;
}
}
// Currently we just return "false" if things go wrong finding
// the process or a first PID (if an error arises it should be caught).
// I don't really like this, and I find it ugly, but it works for now.
false
}
}
|