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use std::{collections::HashMap, str::FromStr};

use fxhash::FxHashMap;
use indextree::{Arena, NodeId};
use tui::{
    backend::Backend,
    layout::{Constraint, Direction, Layout, Rect},
    text::{Span, Spans},
    widgets::Paragraph,
    Frame, Terminal,
};

use canvas_colours::*;
use dialogs::*;

use crate::{
    app::{
        self,
        layout_manager::{generate_layout, ColLayout, LayoutNode, RowLayout},
        text_table::TextTableData,
        widgets::{Component, Widget},
        TmpBottomWidget,
    },
    constants::*,
    data_conversion::{ConvertedBatteryData, ConvertedCpuData, ConvertedProcessData},
    options::Config,
    utils::error,
    utils::error::BottomError,
    Pid,
};

mod canvas_colours;
mod dialogs;

/// Point is of time, data
type Point = (f64, f64);

#[derive(Default)]
pub struct DisplayableData {
    pub rx_display: String,
    pub tx_display: String,
    pub total_rx_display: String,
    pub total_tx_display: String,
    pub network_data_rx: Vec<Point>,
    pub network_data_tx: Vec<Point>,
    pub disk_data: TextTableData,
    pub temp_sensor_data: TextTableData,
    pub single_process_data: HashMap<Pid, ConvertedProcessData>, // Contains single process data, key is PID
    pub stringified_process_data_map: HashMap<NodeId, Vec<(Vec<(String, Option<String>)>, bool)>>, // Represents the row and whether it is disabled, key is the widget ID

    pub mem_labels: Option<(String, String)>,
    pub swap_labels: Option<(String, String)>,
    pub mem_data: Vec<Point>,
    pub swap_data: Vec<Point>,

    pub load_avg_data: [f32; 3],
    pub cpu_data: Vec<ConvertedCpuData>,
    pub battery_data: Vec<ConvertedBatteryData>,
}

#[derive(Debug)]
pub enum ColourScheme {
    Default,
    DefaultLight,
    Gruvbox,
    GruvboxLight,
    Nord,
    NordLight,
    Custom,
}

impl FromStr for ColourScheme {
    type Err = BottomError;

    fn from_str(s: &str) -> error::Result<Self> {
        let lower_case = s.to_lowercase();
        match lower_case.as_str() {
            "default" => Ok(ColourScheme::Default),
            "default-light" => Ok(ColourScheme::DefaultLight),
            "gruvbox" => Ok(ColourScheme::Gruvbox),
            "gruvbox-light" => Ok(ColourScheme::GruvboxLight),
            "nord" => Ok(ColourScheme::Nord),
            "nord-light" => Ok(ColourScheme::NordLight),
            _ => Err(BottomError::ConfigError(format!(
                "\"{}\" is an invalid built-in color scheme.",
                s
            ))),
        }
    }
}

/// Handles the canvas' state.
pub struct Painter {
    pub colours: CanvasColours,
    styled_help_text: Vec<Spans<'static>>,
}

impl Painter {
    pub fn init(config: &Config, colour_scheme: ColourScheme) -> anyhow::Result<Self> {
        let mut painter = Painter {
            colours: CanvasColours::default(),
            styled_help_text: Vec::default(),
        };

        if let ColourScheme::Custom = colour_scheme {
            painter.generate_config_colours(config)?;
        } else {
            painter.generate_colour_scheme(colour_scheme)?;
        }
        painter.complete_painter_init();

        Ok(painter)
    }

    fn generate_config_colours(&mut self, config: &Config) -> anyhow::Result<()> {
        if let Some(colours) = &config.colors {
            self.colours.set_colours_from_palette(colours)?;
        }

        Ok(())
    }

    fn generate_colour_scheme(&mut self, colour_scheme: ColourScheme) -> anyhow::Result<()> {
        match colour_scheme {
            ColourScheme::Default => {
                // Don't have to do anything.
            }
            ColourScheme::DefaultLight => {
                self.colours
                    .set_colours_from_palette(&*DEFAULT_LIGHT_MODE_COLOUR_PALETTE)?;
            }
            ColourScheme::Gruvbox => {
                self.colours
                    .set_colours_from_palette(&*GRUVBOX_COLOUR_PALETTE)?;
            }
            ColourScheme::GruvboxLight => {
                self.colours
                    .set_colours_from_palette(&*GRUVBOX_LIGHT_COLOUR_PALETTE)?;
            }
            ColourScheme::Nord => {
                self.colours
                    .set_colours_from_palette(&*NORD_COLOUR_PALETTE)?;
            }
            ColourScheme::NordLight => {
                self.colours
                    .set_colours_from_palette(&*NORD_LIGHT_COLOUR_PALETTE)?;
            }
            ColourScheme::Custom => {
                // This case should never occur, just do nothing.
            }
        }

        Ok(())
    }

    /// Must be run once before drawing, but after setting colours.
    /// This is to set some remaining styles and text.
    fn complete_painter_init(&mut self) {
        let mut styled_help_spans = Vec::new();

        // Init help text:
        (*HELP_TEXT).iter().enumerate().for_each(|(itx, section)| {
            if itx == 0 {
                styled_help_spans.extend(
                    section
                        .iter()
                        .map(|&text| Span::styled(text, self.colours.text_style))
                        .collect::<Vec<_>>(),
                );
            } else {
                // Not required check but it runs only a few times... so whatever ig, prevents me from
                // being dumb and leaving a help text section only one line long.
                if section.len() > 1 {
                    styled_help_spans.push(Span::raw(""));
                    styled_help_spans
                        .push(Span::styled(section[0], self.colours.table_header_style));
                    styled_help_spans.extend(
                        section[1..]
                            .iter()
                            .map(|&text| Span::styled(text, self.colours.text_style))
                            .collect::<Vec<_>>(),
                    );
                }
            }
        });

        self.styled_help_text = styled_help_spans.into_iter().map(Spans::from).collect();
    }

    // TODO: [CONFIG] write this, should call painter init and any changed colour functions...
    pub fn update_painter_colours(&mut self) {}

    fn draw_frozen_indicator<B: Backend>(&self, f: &mut Frame<'_, B>, draw_loc: Rect) {
        f.render_widget(
            Paragraph::new(Span::styled(
                "Frozen, press 'f' to unfreeze",
                self.colours.currently_selected_text_style,
            )),
            Layout::default()
                .horizontal_margin(1)
                .constraints([Constraint::Length(1)])
                .split(draw_loc)[0],
        )
    }

    pub fn draw_data<B: Backend>(
        &mut self, terminal: &mut Terminal<B>, app_state: &mut app::AppState,
    ) -> error::Result<()> {
        terminal.draw(|mut f| {
            let (draw_area, frozen_draw_loc) = if app_state.is_frozen {
                let split_loc = Layout::default()
                    .constraints([Constraint::Min(0), Constraint::Length(1)])
                    .split(f.size());
                (split_loc[0], Some(split_loc[1]))
            } else {
                (f.size(), None)
            };
            let terminal_height = draw_area.height;
            let terminal_width = draw_area.width;

            if app_state.help_dialog_state.is_showing_help {
                let gen_help_len = GENERAL_HELP_TEXT.len() as u16 + 3;
                let border_len = terminal_height.saturating_sub(gen_help_len) / 2;
                let vertical_dialog_chunk = Layout::default()
                    .direction(Direction::Vertical)
                    .constraints([
                        Constraint::