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pub mod multi_key;
pub use multi_key::*;
/// These are "signals" that are sent along with an [`WidgetEventResult`] to signify a potential additional action
/// that the caller must do, along with the "core" result of either drawing or redrawing.
#[derive(Debug)]
pub enum ReturnSignal {
/// A signal returned when some process widget was told to try to kill a process (or group of processes).
///
/// This return signal should trigger a redraw when handled.
KillProcess,
/// A signal returned when a widget needs the app state to re-trigger its update call. Usually needed for
/// widgets where the displayed contents are built only on update.
///
/// This return signal should trigger a redraw when handled.
Update,
}
/// The results of handling an event by the [`AppState`].
#[derive(Debug)]
pub enum EventResult {
/// Kill the program.
Quit,
/// Trigger a redraw.
Redraw,
/// Don't trigger a redraw.
NoRedraw,
}
/// The results of a widget handling some event, like a mouse or key event,
/// signifying what the program should then do next.
#[derive(Debug)]
pub enum ComponentEventResult {
/// The event isn't handled by the widget, and should be propagated to the parent.
Unhandled,
/// Trigger a redraw.
Redraw,
/// Don't trigger a redraw.
NoRedraw,
/// Return a signal.
Signal(ReturnSignal),
}
/// How a widget should handle a widget selection request.
pub enum SelectionAction {
/// This event occurs if the widget internally handled the selection action. A redraw is required.
Handled,
/// This event occurs if the widget did not handle the selection action; the caller must handle it.
NotHandled,
}
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