use itertools::izip; use std::str::FromStr; use tui::{ backend::Backend, layout::{Constraint, Direction, Layout, Rect}, text::{Span, Spans}, widgets::Paragraph, Frame, Terminal, }; use canvas_colours::*; use crate::{ app::{ self, layout_manager::{BottomColRow, BottomLayout, BottomWidgetType}, App, }, constants::*, utils::error, utils::error::BottomError, }; pub mod canvas_colours; mod dialogs; mod drawing_utils; mod widgets; #[derive(Debug)] pub enum ColourScheme { Default, DefaultLight, Gruvbox, GruvboxLight, Nord, NordLight, Custom, } impl FromStr for ColourScheme { type Err = BottomError; fn from_str(s: &str) -> error::Result { let lower_case = s.to_lowercase(); match lower_case.as_str() { "default" => Ok(ColourScheme::Default), "default-light" => Ok(ColourScheme::DefaultLight), "gruvbox" => Ok(ColourScheme::Gruvbox), "gruvbox-light" => Ok(ColourScheme::GruvboxLight), "nord" => Ok(ColourScheme::Nord), "nord-light" => Ok(ColourScheme::NordLight), _ => Err(BottomError::ConfigError(format!( "\"{}\" is an invalid built-in color scheme.", s ))), } } } /// Handles the canvas' state. pub struct Painter { pub colours: CanvasColours, height: u16, width: u16, styled_help_text: Vec>, is_mac_os: bool, // TODO: This feels out of place... // TODO: Redo this entire thing. row_constraints: Vec, col_constraints: Vec>, col_row_constraints: Vec>>, layout_constraints: Vec>>>, derived_widget_draw_locs: Vec>>>, widget_layout: BottomLayout, } impl Painter { pub fn init(widget_layout: BottomLayout, colours: CanvasColours) -> anyhow::Result { // Now for modularity; we have to also initialize the base layouts! // We want to do this ONCE and reuse; after this we can just construct // based on the console size. let mut row_constraints = Vec::new(); let mut col_constraints = Vec::new(); let mut col_row_constraints = Vec::new(); let mut layout_constraints = Vec::new(); widget_layout.rows.iter().for_each(|row| { if row.canvas_handle_height { row_constraints.push(Constraint::Length(0)); } else { row_constraints.push(Constraint::Ratio( row.row_height_ratio, widget_layout.total_row_height_ratio, )); } let mut new_col_constraints = Vec::new(); let mut new_widget_constraints = Vec::new(); let mut new_col_row_constraints = Vec::new(); row.children.iter().for_each(|col| { if col.canvas_handle_width { new_col_constraints.push(Constraint::Length(0)); } else { new_col_constraints .push(Constraint::Ratio(col.col_width_ratio, row.total_col_ratio)); } let mut new_new_col_row_constraints = Vec::new(); let mut new_new_widget_constraints = Vec::new(); col.children.iter().for_each(|col_row| { if col_row.canvas_handle_height { new_new_col_row_constraints.push(Constraint::Length(0)); } else if col_row.flex_grow { new_new_col_row_constraints.push(Constraint::Min(0)); } else { new_new_col_row_constraints.push(Constraint::Ratio( col_row.col_row_height_ratio, col.total_col_row_ratio, )); } let mut new_new_new_widget_constraints = Vec::new(); col_row.children.iter().for_each(|widget| { if widget.canvas_handle_width { new_new_new_widget_constraints.push(Constraint::Length(0)); } else if widget.flex_grow { new_new_new_widget_constraints.push(Constraint::Min(0)); } else { new_new_new_widget_constraints.push(Constraint::Ratio( widget.width_ratio, col_row.total_widget_ratio, )); } }); new_new_widget_constraints.push(new_new_new_widget_constraints); }); new_col_row_constraints.push(new_new_col_row_constraints); new_widget_constraints.push(new_new_widget_constraints); }); col_row_constraints.push(new_col_row_constraints); layout_constraints.push(new_widget_constraints); col_constraints.push(new_col_constraints); }); let mut painter = Painter { colours, height: 0, width: 0, styled_help_text: Vec::default(), is_mac_os: cfg!(target_os = "macos"), row_constraints, col_constraints, col_row_constraints, layout_constraints, widget_layout, derived_widget_draw_locs: Vec::default(), }; painter.complete_painter_init(); Ok(painter) } /// Determines the border style. pub fn get_border_style(&self, widget_id: u64, selected_widget_id: u64) -> tui::style::Style { let is_on_widget = widget_id == selected_widget_id; if is_on_widget { self.colours.highlighted_border_style } else { self.colours.border_style } } /// Must be run once before drawing, but after setting colours. /// This is to set some remaining styles and text. fn complete_painter_init(&mut self) { let mut styled_help_spans = Vec::new(); // Init help text: (*HELP_TEXT).iter().enumerate().for_each(|(itx, section)| { if itx == 0 { styled_help_spans.extend( section .iter() .map(|&text| Span::styled(text, self.colours.text_style)) .collect::>(), ); } else { // Not required check but it runs only a few times... so whatever ig, prevents me from // being dumb and leaving a help text section only one line long. if section.len() > 1 { styled_help_spans.push(Span::raw("")); styled_help_spans .push(Span::styled(section[0], self.colours.table_header_style)); styled_help_spans.extend( section[1..] .iter() .map(|&text| Span::styled(text, self.colours.text_style)) .collect::>(), ); } } }); self.styled_help_text = styled_help_spans.into_iter().map(Spans::from).collect(); } fn draw_frozen_indicator(&self, f: &mut Frame<'_, B>, draw_loc: Rect) { f.render_widget( Paragraph::new(Span::styled( "Frozen, press 'f' to unfreeze", self.colours.currently_selected_text_style, )), Layout::default() .horizontal_margin(1) .constraints([Constraint::Length(1)]) .split(draw_loc)[0], ) } pub fn draw_data( &mut self, terminal: &mut Terminal, app_state: &mut app::App, ) -> error::Result<()> { use BottomWidgetType::*; terminal.draw(|f| { let (terminal_size, frozen_draw_loc) = if app_state.frozen_state.is_frozen() { let split_loc = Layout::default() .constraints([Constraint::Min(0), Constraint::Length(1)]) .split(f.size()); (split_loc[0], Some(split_loc[1])) } else { (f.size(), None) }; let terminal_height = terminal_size.height; let terminal_width = terminal_size.width; if (self.height == 0 && self.width == 0) || (self.height != terminal_height || self.width != terminal_width) { app_state.is_force_redraw = true; self.height = terminal_height; self.width = terminal_width; } if app_state.should_get_widget_bounds() { // If we're force drawing, reset ALL mouse boundaries. for widget in app_state.widget_map.values_mut() { widget.top_left_corner = None; widget.bottom_right_corner = None; } // Reset dd_dialog... app_state.delete_dialog_state.button_positions = vec![]; // Reset battery dialog... for battery_widget in app_state.battery_state.widget_states.values_mut() { battery_widget.tab_click_locs = None; } } if app_state.help_dialog_state.is_showing_help { let gen_help_len = GENERAL_HELP_TEXT.len() as u16 + 3; let border_len = terminal_height.saturating_sub(gen_help_len) / 2; let vertical_dialog_chunk = Layout::default() .direction(Direction::Vertical) .constraints([ Constraint::Length(border_len), Constraint::Length(gen_help_len), Constraint::Length(border_len), ]) .split(terminal_size); let middle_dialog_chunk = Layout::default() .direction(Direction::Horizontal) .constraints(if terminal_width < 100 { // TODO: [REFACTOR] The point we start changing size at currently hard-coded in. [ Constraint::Percentage(0), Constraint::Percentage(100), Constraint::Percentage(0), ] } else { [ Constraint::Percentage(15), Constraint::Percentage(70), Constraint::Percentage(15), ] }) .split(vertical_dialog_chunk[1]); self.draw_help_dialog(f, app_state, middle_dialog_chunk[1]); } else if app_state.delete_dialog_state.is_showing_dd { // TODO: This needs the paragraph wrap feature from tui-rs to be pushed to complete... but for now it's pretty close! // The main problem right now is that I cannot properly calculate the height offset since // line-wrapping is NOT the same as taking the width of the text and dividing by width. // So, I need the height AFTER wrapping. // See: https://github.com/fdehau/tui-rs/pull/349. Land this after this pushes to release. let dd_text = self.get_dd_spans(app_state); let text_width = if terminal_width < 100 { terminal_width * 90 / 100 } else { terminal_width * 50 / 100 }; let text_height = if cfg!(target_os = "windows") || !app_state.app_config_fields.is_advanced_kill { 7 } else { 22 }; // let (text_width, text_height) = if let Some(dd_text) = &dd_text { // let width = if current_width < 100 { // current_width * 90 / 100 // } else { // let min_possible_width = (current_width * 50 / 100) as usize; // let mut width = dd_text.width(); // // This should theoretically never allow width to be 0... we can be safe and do an extra check though. // while width > (current_width as usize) && width / 2 > min_possible_width { // width /= 2; // } // std::cmp::max(width, min_possible_width) as u16 // }; // ( // width, // (dd_text.height() + 2 + (dd_text.width() / width as usize)) as u16, // ) // } else { // // AFAIK this shouldn't happen, unless something went wrong... // ( // if current_width < 100 { // current_width * 90 / 100 // } else { // current_width * 50 / 100 // }, // 7, // ) // }; let vertical_bordering = terminal_height.saturating_sub(text_height) / 2; let vertical_dialog_chunk = Layout::default() .direction(Direction::Vertical) .constraints([ Constraint::Length(vertical_bordering), Constraint::Length(text_height), Constraint::Length(vertical_bordering), ]) .split(terminal_size); let horizontal_bordering = terminal_width.saturating_sub(text_width) / 2; let middle_dialog_chunk = Layout::default() .direction(Direction::Horizontal) .constraints([ Constraint::Length(horizontal_bordering), Constraint::Length(text_width), Constraint::Length(horizontal_bordering), ]) .split(vertical_dialog_chunk[1]); // This is a bit nasty, but it works well... I guess. app_state.delete_dialog_state.is_showing_dd = self.draw_dd_dialog(f, dd_text, app_state, middle_dialog_chunk[1]); } else if app_state.is_expanded { if let Some(frozen_draw_loc) = frozen_draw_loc { self.draw_frozen_indicator(f, frozen_draw_loc); } let rect = Layout::default() .margin(0) .constraints([Constraint::Percentage(100)]) .split(terminal_size); match &app_state.current_widget.widget_type { Cpu => self.draw_cpu(f, app_state, rect[0], app_state.current_widget.widget_id), CpuLegend => self.draw_cpu( f, app_state, rect[0], app_state.current_widget.widget_id - 1, ), Mem | BasicMem => self.draw_memory_graph( f, app_state, rect[0], app_state.current_widget.widget_id, ), Disk => self.draw_disk_table( f, app_state, rect[0], app_state.current_widget.widget_id, ), Temp => self.draw_temp_table( f, app_state, rect[0], app_state.current_widget.widget_id, ), Net => self.draw_network_graph( f, app_state, rect[0], app_state.current_widget.widget_id, false, ), Proc | ProcSearch | ProcSort => { let widget_id = app_state.current_widget.widget_id - match &app_state.current_widget.widget_type { ProcSearch => 1, ProcSort => 2, _ => 0, }; self.draw_process_widget(f, app_state, rect[0], true, widget_id); } Battery => self.draw_battery_display( f, app_state, rect[0], true, app_state.current_widget.widget_id, ), _ => {} } } else if app_state.app_config_fields.use_basic_mode { // Basic mode. This basically removes all graphs but otherwise // the same info. if let Some(frozen_draw_loc) = frozen_draw_loc { self.draw_frozen_indicator(f, frozen_draw_loc); } let actual_cpu_data_len = app_state.converted_data.cpu_data.len().saturating_sub(1); // This fixes #397, apparently if the height is 1, it can't render the CPU bars... let cpu_height = { let c = (actual_cpu_data_len / 4) as u16 + (if actual_cpu_data_len % 4 == 0 { 0 } else { 1 }); if c <= 1 { 1 } else { c } }; let mut mem_rows = 1; if app_state.converted_data.swap_labels.is_some() { mem_rows += 1; // add row for swap } #[cfg(feature = "zfs")] { if app_state.converted_data.arc_labels.is_some() { mem_rows += 1; // add row for arc } } #[cfg(feature = "gpu")] { if let Some(gpu_data) = &app_state.converted_data.gpu_data { mem_rows += gpu_data.len() as u16; // add row(s) for gpu } } if mem_rows == 1 { mem_rows += 1; // need at least 2 rows for RX and TX } let vertical_chunks = Layout::default() .direction(Direction::Vertical) .margin(0) .constraints([ Constraint::Length(cpu_height), Constraint::Length(mem_rows), Constraint::Length(2), Constraint::Min(5), ]) .split(terminal_size); let middle_chunks = Layout::default() .direction(Direction::Horizontal) .constraints([Constraint::Percentage(50), Constraint::Percentage(50)]) .split(vertical_chunks[1]); if vertical_chunks[0].width >= 2 { self.draw_basic_cpu(f, app_state, vertical_chunks[0], 1); } if middle_chunks[0].width >= 2 { self.draw_basic_memory(f, app_state, middle_chunks[0], 2); } if middle_chunks[1].width >= 2 { self.draw_basic_network(f, app_state, middle_chunks[1], 3); } let mut later_widget_id: Option = None; if let Some(basic_table_widget_state) = &app_state.basic_table_widget_state { let widget_id = basic_table_widget_state.currently_displayed_widget_id; later_widget_id = Some(widget_id); if vertical_chunks[3].width >= 2 { match basic_table_widget_state.currently_displayed_widget_type { Disk => { self.draw_disk_table(f, app_state, vertical_chunks[3], widget_id) } Proc | ProcSort => { let wid = widget_id - match basic_table_widget_state.currently_displayed_widget_type { ProcSearch => 1, ProcSort => 2, _ => 0, }; self.draw_process_widget( f, app_state, vertical_chunks[3], false, wid, ); } Temp => { self.draw_temp_table(f, app_state, vertical_chunks[3], widget_id) } Battery => self.draw_battery_display( f, app_state, vertical_chunks[3], false, widget_id, ), _ => {} } } } if let Some(widget_id) = later_widget_id { self.draw_basic_table_arrows(f, app_state, vertical_chunks[2], widget_id); } } else { // Draws using the passed in (or default) layout. if let Some(frozen_draw_loc) = frozen_draw_loc { self.draw_frozen_indicator(f, frozen_draw_loc); } if self.derived_widget_draw_locs.is_empty() || app_state.is_force_redraw { let draw_locs = Layout::default() .margin(0) .constraints(self.row_constraints.as_slice()) .direction(Direction::Vertical) .split(terminal_size); self.derived_widget_draw_locs = izip!( draw_locs, &self.col_constraints, &self.col_row_constraints, &self.layout_constraints, &self.widget_layout.rows ) .map( |( draw_loc, col_constraint, col_row_constraint, row_constraint_vec, cols, )| { izip!( Layout::default() .constraints(col_constraint.as_slice()) .direction(Direction::Horizontal) .split(draw_loc) .into_iter(), col_row_constraint, row_constraint_vec, &cols.children ) .map(|(split_loc, constraint, col_constraint_vec, col_rows)| { izip!( Layout::default() .constraints(constraint.as_slice()) .direction(Direction::Vertical) .split(split_loc) .into_iter(), col_constraint_vec, &col_rows.children ) .map(|(draw_loc, col_row_constraint_vec, widgets)| { // Note that col_row_constraint_vec CONTAINS the widget constraints let widget_draw_locs = Layout::default() .constraints(col_row_constraint_vec.as_slice()) .direction(Direction::Horizontal) .split(draw_loc); // Side effect, draw here. self.draw_widgets_with_constraints( f, app_state, widgets, &widget_draw_locs, ); widget_draw_locs }) .collect() }) .collect() }, ) .collect(); } else { self.widget_layout .rows .iter() .flat_map(|row| &row.children) .flat_map(|col| &col.children) .zip(self.derived_widget_draw_locs.iter().flatten().flatten()) .for_each(|(widgets, widget_draw_locs)| { self.draw_widgets_with_constraints( f, app_state, widgets, widget_draw_locs, ); }); } } })?; if let Some(updated_current_widget) = app_state .widget_map .get(&app_state.current_widget.widget_id) { app_state.current_widget = updated_current_widget.clone(); } app_state.is_force_redraw = false; app_state.is_determining_widget_boundary = false; Ok(()) } fn draw_widgets_with_constraints( &self, f: &mut Frame<'_, B>, app_state: &mut App, widgets: &BottomColRow, widget_draw_locs: &[Rect], ) { use BottomWidgetType::*; for (widget, widget_draw_loc) in widgets.children.iter().zip(widget_draw_locs) { if widget_draw_loc.width >= 2 && widget_draw_loc.height >= 2 { match &widget.widget_type { Empty => {} Cpu => self.draw_cpu(f, app_state, *widget_draw_loc, widget.widget_id), Mem => self.draw_memory_graph(f, app_state, *widget_draw_loc, widget.widget_id), Net => self.draw_network(f, app_state, *widget_draw_loc, widget.widget_id), Temp => self.draw_temp_table(f, app_state, *widget_draw_loc, widget.widget_id), Disk => self.draw_disk_table(f, app_state, *widget_draw_loc, widget.widget_id), Proc => self.draw_process_widget( f, app_state, *widget_draw_loc, true, widget.widget_id, ), Battery => self.draw_battery_display( f, app_state, *widget_draw_loc, true, widget.widget_id, ), _ => {} } } } } }