use clap_complete::{generate_to, shells::Shell}; use std::{ env, fs, io::Result, path::{Path, PathBuf}, }; include!("src/clap.rs"); fn create_dir(dir: &Path) -> Result<()> { let res = fs::create_dir_all(&dir); match &res { Ok(()) => {} Err(err) => { eprintln!( "Failed to create a directory at location {:?}, encountered error {:?}. Aborting...", dir, err ); } } res } fn main() -> Result<()> { const COMPLETION_DIR: &str = "./target/tmp/bottom/completion/"; const MANPAGE_DIR: &str = "./target/tmp/bottom/manpage/"; match env::var_os("BTM_GENERATE") { Some(var) if !var.is_empty() => { let completion_out_dir = PathBuf::from(COMPLETION_DIR); let manpage_out_dir = PathBuf::from(MANPAGE_DIR); create_dir(&completion_out_dir)?; create_dir(&manpage_out_dir)?; // Generate completions let mut app = build_app(); generate_to(Shell::Bash, &mut app, "btm", &completion_out_dir)?; generate_to(Shell::Zsh, &mut app, "btm", &completion_out_dir)?; generate_to(Shell::Fish, &mut app, "btm", &completion_out_dir)?; generate_to(Shell::PowerShell, &mut app, "btm", &completion_out_dir)?; generate_to(Shell::Elvish, &mut app, "btm", &completion_out_dir)?; // Generate manpage let app = app.name("btm"); let man = clap_mangen::Man::new(app); let mut buffer: Vec = Default::default(); man.render(&mut buffer)?; std::fs::write(manpage_out_dir.join("btm.1"), buffer)?; } _ => {} } println!("cargo:rerun-if-env-changed=BTM_GENERATE"); Ok(()) }