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authorM. Stoeckl <manuel.stoeckl93@gmail.com>2019-02-04 19:03:25 +0000
committerChristian Duerr <chrisduerr@users.noreply.github.com>2019-02-04 19:03:25 +0000
commit40237b213a847cb3fabaa4da0ef2f295e9bf56a9 (patch)
tree37172e7a5d0a6de572927a8a0c57e7b34c939f3a /src
parent97e801a73e8070cfdbe317831c7264bdc149f212 (diff)
Simplify text shader
Diffstat (limited to 'src')
-rw-r--r--src/renderer/mod.rs107
1 files changed, 29 insertions, 78 deletions
diff --git a/src/renderer/mod.rs b/src/renderer/mod.rs
index 1446fe3c..e96d35a5 100644
--- a/src/renderer/mod.rs
+++ b/src/renderer/mod.rs
@@ -21,7 +21,6 @@ use std::ptr;
use std::sync::mpsc;
use std::time::Duration;
-use cgmath;
use fnv::FnvHasher;
use glutin::dpi::PhysicalSize;
use font::{self, FontDesc, FontKey, GlyphKey, Rasterize, RasterizedGlyph, Rasterizer};
@@ -111,12 +110,9 @@ pub struct TextShaderProgram {
// Program id
id: GLuint,
- /// projection matrix uniform
+ /// projection scale and offset uniform
u_projection: GLint,
- /// Terminal dimensions (pixels)
- u_term_dim: GLint,
-
/// Cell dimensions (pixels)
u_cell_dim: GLint,
@@ -486,13 +482,11 @@ const BATCH_MAX: usize = 0x1_0000;
const ATLAS_SIZE: i32 = 1024;
impl QuadRenderer {
- // TODO should probably hand this a transform instead of width/height
pub fn new(size: PhysicalSize) -> Result<QuadRenderer, Error> {
let program = TextShaderProgram::new(size)?;
let rect_program = RectShaderProgram::new()?;
let mut vao: GLuint = 0;
- let mut vbo: GLuint = 0;
let mut ebo: GLuint = 0;
let mut vbo_instance: GLuint = 0;
@@ -506,42 +500,14 @@ impl QuadRenderer {
gl::BlendFunc(gl::SRC1_COLOR, gl::ONE_MINUS_SRC1_COLOR);
gl::Enable(gl::MULTISAMPLE);
+ // Disable depth mask, as the renderer never uses depth tests
+ gl::DepthMask(gl::FALSE);
+
gl::GenVertexArrays(1, &mut vao);
- gl::GenBuffers(1, &mut vbo);
gl::GenBuffers(1, &mut ebo);
gl::GenBuffers(1, &mut vbo_instance);
gl::BindVertexArray(vao);
- // ----------------------------
- // setup vertex position buffer
- // ----------------------------
- // Top right, Bottom right, Bottom left, Top left
- let vertices = [
- PackedVertex { x: 1.0, y: 1.0 },
- PackedVertex { x: 1.0, y: 0.0 },
- PackedVertex { x: 0.0, y: 0.0 },
- PackedVertex { x: 0.0, y: 1.0 },
- ];
-
- gl::BindBuffer(gl::ARRAY_BUFFER, vbo);
-
- gl::VertexAttribPointer(
- 0,
- 2,
- gl::FLOAT,
- gl::FALSE,
- size_of::<PackedVertex>() as i32,
- ptr::null(),
- );
- gl::EnableVertexAttribArray(0);
-
- gl::BufferData(
- gl::ARRAY_BUFFER,
- (size_of::<PackedVertex>() * vertices.len()) as GLsizeiptr,
- vertices.as_ptr() as *const _,
- gl::STATIC_DRAW,
- );
-
// ---------------------
// Set up element buffer
// ---------------------
@@ -567,59 +533,59 @@ impl QuadRenderer {
);
// coords
gl::VertexAttribPointer(
- 1,
+ 0,
2,
gl::FLOAT,
gl::FALSE,
size_of::<InstanceData>() as i32,
ptr::null(),
);
- gl::EnableVertexAttribArray(1);
- gl::VertexAttribDivisor(1, 1);
+ gl::EnableVertexAttribArray(0);
+ gl::VertexAttribDivisor(0, 1);
// glyphoffset
gl::VertexAttribPointer(
- 2,
+ 1,
4,
gl::FLOAT,
gl::FALSE,
size_of::<InstanceData>() as i32,
(2 * size_of::<f32>()) as *const _,
);
- gl::EnableVertexAttribArray(2);
- gl::VertexAttribDivisor(2, 1);
+ gl::EnableVertexAttribArray(1);
+ gl::VertexAttribDivisor(1, 1);
// uv
gl::VertexAttribPointer(
- 3,
+ 2,
4,
gl::FLOAT,
gl::FALSE,
size_of::<InstanceData>() as i32,
(6 * size_of::<f32>()) as *const _,
);
- gl::EnableVertexAttribArray(3);
- gl::VertexAttribDivisor(3, 1);
+ gl::EnableVertexAttribArray(2);
+ gl::VertexAttribDivisor(2, 1);
// color
gl::VertexAttribPointer(
- 4,
+ 3,
3,
gl::FLOAT,
gl::FALSE,
size_of::<InstanceData>() as i32,
(10 * size_of::<f32>()) as *const _,
);
- gl::EnableVertexAttribArray(4);
- gl::VertexAttribDivisor(4, 1);
+ gl::EnableVertexAttribArray(3);
+ gl::VertexAttribDivisor(3, 1);
// color
gl::VertexAttribPointer(
- 5,
+ 4,
4,
gl::FLOAT,
gl::FALSE,
size_of::<InstanceData>() as i32,
(13 * size_of::<f32>()) as *const _,
);
- gl::EnableVertexAttribArray(5);
- gl::VertexAttribDivisor(5, 1);
+ gl::EnableVertexAttribArray(4);
+ gl::VertexAttribDivisor(4, 1);
// Rectangle setup
gl::GenVertexArrays(1, &mut rect_vao);
@@ -1174,21 +1140,19 @@ impl TextShaderProgram {
}
// get uniform locations
- let (projection, term_dim, cell_dim, background) = unsafe {
+ let (projection, cell_dim, background) = unsafe {
(
gl::GetUniformLocation(program, cptr!(b"projection\0")),
- gl::GetUniformLocation(program, cptr!(b"termDim\0")),
gl::GetUniformLocation(program, cptr!(b"cellDim\0")),
gl::GetUniformLocation(program, cptr!(b"backgroundPass\0")),
)
};
- assert_uniform_valid!(projection, term_dim, cell_dim);
+ assert_uniform_valid!(projection, cell_dim, background);
let shader = TextShaderProgram {
id: program,
u_projection: projection,
- u_term_dim: term_dim,
u_cell_dim: cell_dim,
u_background: background,
};
@@ -1208,36 +1172,23 @@ impl TextShaderProgram {
return;
}
- // set projection uniform
- //
- // NB Not sure why padding change only requires changing the vertical
- // translation in the projection, but this makes everything work
- // correctly.
- let ortho = cgmath::ortho(
- 0.,
- width - (2. * padding_x),
- 2. * padding_y,
- height,
- -1.,
- 1.,
- );
- let projection: [[f32; 4]; 4] = ortho.into();
+ // Compute scale and offset factors, from pixel to ndc space. Y is inverted
+ // [0, width - 2 * padding_x] to [-1, 1]
+ // [height - 2 * padding_y, 0] to [-1, 1]
+ let scale_x = 2. / (width - 2. * padding_x);
+ let scale_y = -2. / (height - 2. * padding_y);
+ let offset_x = -1.;
+ let offset_y = 1.;
info!("Width: {}, Height: {}", width, height);
unsafe {
- gl::UniformMatrix4fv(
- self.u_projection,
- 1,
- gl::FALSE,
- projection.as_ptr() as *const _,
- );
+ gl::Uniform4f(self.u_projection, offset_x, offset_y, scale_x, scale_y);
}
}
fn set_term_uniforms(&self, props: &term::SizeInfo) {
unsafe {
- gl::Uniform2f(self.u_term_dim, props.width, props.height);
gl::Uniform2f(self.u_cell_dim, props.cell_width, props.cell_height);
}
}