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authorJoe Wilm <joe@jwilm.com>2017-07-03 19:43:44 -0700
committerJoe Wilm <joe@jwilm.com>2017-07-03 19:45:21 -0700
commit08b5ae52c1c7dc3587ad31eee3036b58c3df394d (patch)
tree44243738df269be71ced9971c31404d7b52baffb /src/renderer/mod.rs
parent32dfddb91d30bd6d0e85512433da98c1bb036093 (diff)
Revert "Reduce InstanceData footprint"
This reverts commit 3cdba291242cc1c1684bff7f8242262b1cdeb582. On some systems, the target commit actually caused a massive performance issue rather than fixing one.
Diffstat (limited to 'src/renderer/mod.rs')
-rw-r--r--src/renderer/mod.rs115
1 files changed, 50 insertions, 65 deletions
diff --git a/src/renderer/mod.rs b/src/renderer/mod.rs
index de8e4f78..7c1c011b 100644
--- a/src/renderer/mod.rs
+++ b/src/renderer/mod.rs
@@ -27,7 +27,6 @@ use gl::types::*;
use gl;
use index::{Line, Column, RangeInclusive};
use notify::{Watcher as WatcherApi, RecommendedWatcher as Watcher, op};
-use half::f16;
use config::{self, Config, Delta};
use term::{self, cell, RenderableCell};
@@ -126,14 +125,14 @@ pub struct ShaderProgram {
#[derive(Debug, Clone)]
pub struct Glyph {
tex_id: GLuint,
- top: i16,
- left: i16,
- width: i16,
- height: i16,
- uv_bot: f16,
- uv_left: f16,
- uv_width: f16,
- uv_height: f16,
+ top: f32,
+ left: f32,
+ width: f32,
+ height: f32,
+ uv_bot: f32,
+ uv_left: f32,
+ uv_width: f32,
+ uv_height: f32,
}
/// Naïve glyph cache
@@ -282,33 +281,29 @@ impl GlyphCache {
#[derive(Debug)]
#[repr(C)]
struct InstanceData {
- // Grid coordinates of the cell
- //
- // By storing these as u16, it puts a limit on the max dimensions of the
- // terminal to u16 max value. Practically speaking, this shouldn't be a
- // problem.
- col: u16,
- row: u16,
+ // coords
+ col: f32,
+ row: f32,
// glyph offset
- left: i16,
- top: i16,
+ left: f32,
+ top: f32,
// glyph scale
- width: i16,
- height: i16,
+ width: f32,
+ height: f32,
// uv offset
- uv_left: f16,
- uv_bot: f16,
+ uv_left: f32,
+ uv_bot: f32,
// uv scale
- uv_width: f16,
- uv_height: f16,
+ uv_width: f32,
+ uv_height: f32,
// color
- r: u8,
- g: u8,
- b: u8,
+ r: f32,
+ g: f32,
+ b: f32,
// background color
- bg_r: u8,
- bg_g: u8,
- bg_b: u8,
+ bg_r: f32,
+ bg_g: f32,
+ bg_b: f32,
}
#[derive(Debug)]
@@ -371,8 +366,8 @@ impl Batch {
}
self.instances.push(InstanceData {
- col: cell.column.0 as u16,
- row: cell.line.0 as u16,
+ col: cell.column.0 as f32,
+ row: cell.line.0 as f32,
top: glyph.top,
left: glyph.left,
@@ -384,13 +379,13 @@ impl Batch {
uv_width: glyph.uv_width,
uv_height: glyph.uv_height,
- r: cell.fg.r,
- g: cell.fg.g,
- b: cell.fg.b,
+ r: cell.fg.r as f32,
+ g: cell.fg.g as f32,
+ b: cell.fg.b as f32,
- bg_r: cell.bg.r,
- bg_g: cell.bg.g,
- bg_b: cell.bg.b,
+ bg_r: cell.bg.r as f32,
+ bg_g: cell.bg.g as f32,
+ bg_b: cell.bg.b as f32,
});
}
@@ -495,48 +490,38 @@ impl QuadRenderer {
(BATCH_MAX * size_of::<InstanceData>()) as isize,
ptr::null(), gl::STREAM_DRAW);
// coords
- let mut size = 0;
gl::VertexAttribPointer(1, 2,
- gl::UNSIGNED_SHORT, gl::FALSE,
+ gl::FLOAT, gl::FALSE,
size_of::<InstanceData>() as i32,
ptr::null());
gl::EnableVertexAttribArray(1);
gl::VertexAttribDivisor(1, 1);
- size += 2 * size_of::<u16>();
-
-
// glyphoffset
gl::VertexAttribPointer(2, 4,
- gl::SHORT, gl::FALSE,
+ gl::FLOAT, gl::FALSE,
size_of::<InstanceData>() as i32,
- size as *const _);
+ (2 * size_of::<f32>()) as *const _);
gl::EnableVertexAttribArray(2);
gl::VertexAttribDivisor(2, 1);
- size += 4 * size_of::<i16>();
-
// uv
gl::VertexAttribPointer(3, 4,
- gl::HALF_FLOAT, gl::FALSE,
+ gl::FLOAT, gl::FALSE,
size_of::<InstanceData>() as i32,
- size as *const _);
+ (6 * size_of::<f32>()) as *const _);
gl::EnableVertexAttribArray(3);
gl::VertexAttribDivisor(3, 1);
- size += 4 * size_of::<f16>();
-
// color
gl::VertexAttribPointer(4, 3,
- gl::UNSIGNED_BYTE, gl::FALSE,
+ gl::FLOAT, gl::FALSE,
size_of::<InstanceData>() as i32,
- size as *const _);
+ (10 * size_of::<f32>()) as *const _);
gl::EnableVertexAttribArray(4);
gl::VertexAttribDivisor(4, 1);
- size += 3 * size_of::<u8>();
-
// color
gl::VertexAttribPointer(5, 3,
- gl::UNSIGNED_BYTE, gl::FALSE,
+ gl::FLOAT, gl::FALSE,
size_of::<InstanceData>() as i32,
- size as *const _);
+ (13 * size_of::<f32>()) as *const _);
gl::EnableVertexAttribArray(5);
gl::VertexAttribDivisor(5, 1);
@@ -1334,14 +1319,14 @@ impl Atlas {
Glyph {
tex_id: self.id,
- top: glyph.top as i16,
- width: width as i16,
- height: height as i16,
- left: glyph.left as i16,
- uv_bot: f16::from_f32(uv_bot),
- uv_left: f16::from_f32(uv_left),
- uv_width: f16::from_f32(uv_width),
- uv_height: f16::from_f32(uv_height),
+ top: glyph.top as f32,
+ width: width as f32,
+ height: height as f32,
+ left: glyph.left as f32,
+ uv_bot: uv_bot,
+ uv_left: uv_left,
+ uv_width: uv_width,
+ uv_height: uv_height,
}
}